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Showing posts with label make. Show all posts
Showing posts with label make. Show all posts

Friday, February 26, 2016

Can we make a game with the same resolution quality with photograph picture

Some says that we don’t need to wait until 25 years until we make that sort of quality. As you can see at the television industry, the competition to produce the best high definition television is so tight.

To have the high resolution game, we obviously need some kind of super tool to display our game fantasy. In Asia, the market of high definition television set grows rapidly. This figures us out about the trend of electronic entertainment in the future would shape.

In my imagination, the online computer game in the future is so real just like you are watching the movie in the theatre, only in this case you can take a part. You can choose your fate. You can choose how you are going to end the game story.

Let’s just hope that this is happening sooner that we think.

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Friday, February 19, 2016

Computer games make us more easy to control

Maybe there’s a connection, or maybe there’s not, but I find it somewhat ironic that, during the same week in which the father of the Mac passes away, the man who basically helped to give birth of the modern PC game market (a market share that was perhaps the only thing Steve Jobs was unable to completely own and dominate, and the thing that kept many on Windows, despite OS X offering a superior experience on every other level) has also decided to throw in the towel.


As noted already, the PC version of Rage has been the source of much frustration and legitimate anger among gamers. Not just because of all the messed up textures, but due to the simple fact that it was created alongside the console version, instead of the normal developmental cycle: PC first, consoles later.



Many feel that it honestly dragged everything down, something that even Carmack himself stated in an interview a few months ago, during E3. Just fast forward to the two minute mark in which he states his biggest regret with developing Rage is how he viewed consoles and PCs equally, since they were in terms of graphical capabilities and processing six years ago at the start of the project…. but again, that was six years ago.


But now he’s singing a totally different tune, which completely infuriated PC fanboys that are turning in their id fanboy membership cards. Via an interview with Kotaku, he starts of by explaining the whole screw up involving the vast majority of everyone’s drivers not being up to snuff…


“The driver issues at launch have been a real cluster !@#$… We were quite happy with the performance improvements that we had made on AMD hardware in the months before launch; we had made significant internal changes to cater to what AMD engineers said would allow the highest performance with their driver and hardware architectures, and we went back and forth with custom extensions and driver versions.”




“We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn’t work. The fact that the working driver has incompatibilities with other titles doesn’t help either. Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms.”


… Fair enough. id’s not the type of company to release a sub-par product on the marketplace and just sit back, shoulders in the air, and go “hey, what can you do?” They have been working their asses off to rectify the situation. But the future, as it pertains to other PC offerings looks rather grim, and the following statements is what has everyone livid…


“We do not see the PC as the leading platform for games… That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases.”
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Tuesday, February 9, 2016

Computer games make people lose interest in books

The rocknroll generations era lasted from Heartbreak Hotel to the death of Steve Jobs (an ex-counterculture dropout whose whole ethos was informed by rocknroll, and a love of Dylan and the Beatles, among others). Music was important to us, it was how we defined ourselves and it was what made us different to our parents, who felt alienated by its loudness, nihilism, hedonism and anti-authoritarian stance.


But now all that has come to an end. My kids cant annoy me by playing loud music – Im more likely to annoy them by saying that its all been done before, and isnt really any different to the stuff I was listening to when I was their age. Modern music is one huge buffet from which modern kids can pick and choose any bits they like from the past 50 years. Everything is accessible and nothing is fresh. Music just isnt that important any more – or so it seems.



Instead my kids are part of the digital generation, born to the bip-bip-bip of Space Invaders and 80s electro-pop. Their world revolves around the microchip. If you buy a new computer, you can take it out of its box, plug it in and instantly you are sitting there, like Captain Kirk, at the helm of an enormously powerful machine that can take you anywhere in the universe. A modern computer can be your office, your communications device, your reference library, you can listen to music on it, you can make music on it … and, of course, you can play games.


To my kids, computer games are the most important thing in the world. In the same way that we might have waited for the new Rolling Stones album or the latest Clash single, my kids now wait expectantly for the new Fifa simulation, or the latest Gears Of War, and the amount of time they put into playing these games is terrifying to someone of my generation.


Thats the important part, though. That is how theyve rebelled. It is the thing they do that I did not do when I was their age. I do play a lot of games, but gaming has not completely taken over my life.
For my boys, games are more important than TV, films, music and books. Because, of course, games incorporate all of those elements so comprehensively and so seductively.


OK, I must stop now and confess that I have no daughters. Maybe girls are different? I know games arent such a big part of their world (although the biggest selling and most popular games of all time, such as The Sims and FarmVille, are those that appeal to girls more than boys). And speaking purely subjectively, my wife is obsessed by Angry Birds and Tiny Wings. Games are not going to go away, they are simply going to become more immersive, more beguiling and more time-devouring. They are taking over. So I was delighted when they asked me to be a judge for the new GameCity prize.
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