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Showing posts with label us. Show all posts
Showing posts with label us. Show all posts

Thursday, March 10, 2016

Online Computer Game Socom Tactical Strike US Navy Seal great action combat game

Orchestrate a perfect commando operation in Socom Tactical Strike US Navy Seal. Evaluate, plan and execute the operation.

In this war game you can control four of the world’s greatest fighting men as they infiltrate the dangerous war zones of Panama. You can play as a team. Experience the action from each Seal’s perspective. See a true combat simulation, where tactics (tactical game) determine the outcome of each encounter. You should evaluate the situation, plan your approach and execute on your command.

This game is only available on PSP (Play Station Portable) and rated T (for Teen) drug reference violence.

Play this great action online computer game, you’ll love it!
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Friday, February 19, 2016

Computer games make us more easy to control

Maybe there’s a connection, or maybe there’s not, but I find it somewhat ironic that, during the same week in which the father of the Mac passes away, the man who basically helped to give birth of the modern PC game market (a market share that was perhaps the only thing Steve Jobs was unable to completely own and dominate, and the thing that kept many on Windows, despite OS X offering a superior experience on every other level) has also decided to throw in the towel.


As noted already, the PC version of Rage has been the source of much frustration and legitimate anger among gamers. Not just because of all the messed up textures, but due to the simple fact that it was created alongside the console version, instead of the normal developmental cycle: PC first, consoles later.



Many feel that it honestly dragged everything down, something that even Carmack himself stated in an interview a few months ago, during E3. Just fast forward to the two minute mark in which he states his biggest regret with developing Rage is how he viewed consoles and PCs equally, since they were in terms of graphical capabilities and processing six years ago at the start of the project…. but again, that was six years ago.


But now he’s singing a totally different tune, which completely infuriated PC fanboys that are turning in their id fanboy membership cards. Via an interview with Kotaku, he starts of by explaining the whole screw up involving the vast majority of everyone’s drivers not being up to snuff…


“The driver issues at launch have been a real cluster !@#$… We were quite happy with the performance improvements that we had made on AMD hardware in the months before launch; we had made significant internal changes to cater to what AMD engineers said would allow the highest performance with their driver and hardware architectures, and we went back and forth with custom extensions and driver versions.”




“We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn’t work. The fact that the working driver has incompatibilities with other titles doesn’t help either. Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms.”


… Fair enough. id’s not the type of company to release a sub-par product on the marketplace and just sit back, shoulders in the air, and go “hey, what can you do?” They have been working their asses off to rectify the situation. But the future, as it pertains to other PC offerings looks rather grim, and the following statements is what has everyone livid…


“We do not see the PC as the leading platform for games… That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases.”
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Thursday, February 4, 2016

PC Games let us more with the spirit of freedom

 In the great bastion that is the video game industry, there was one company that still catered to the few, the proud, the hardcore PC gamer.John Carmack, id figurehead, sent a Tweet to calm the anger, saying, "Everyone, make sure you have latest Nvidia/Ati drivers to play Rage!" That was little consolation to gamers who insist they have the latest drivers installed in their souped-up PC rigs.



At least, thats what its mission statement might say. But it appears the companys latest release, Rage, is not up to snuff. All over ids forums and game websites around the Web, gamers are complaining about graphical problems with the game on their PC.

Curiously, it does not appear to be an issue with those playing the console version of Rage. Could it be that id is now slipping into the convention of catering to the console audience? It is, after all, a much more lucrative market these days.That company is called id Software, the maker of such cult classics as Doom and Quake. Even in a world where gaming is being overtaken by consoles, iPhones, and casual titles, id remains faithful to its hardcore audience.



This isnt just a story about a computer game that failed to live up to expectations. It is symbolic of the massive shift that the video game industry has undertaken in the last several years. If a company like id has more satisfied console gamers than PC gamers, that tells quite a story.
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